Optional<Integer> limit = ActorSelectorLimits.forActor(player).getPolygonVertexLimit();
if (limit.isPresent()) {
player.print(limit.get() + " points maximum.");
}
} else if (typeName.equalsIgnoreCase("ellipsoid")) {
selector = new EllipsoidRegionSelector(oldSelector);
player.print("Ellipsoid selector: left click=center, right click to extend");
} else if (typeName.equalsIgnoreCase("sphere")) {
selector = new SphereRegionSelector(oldSelector);
player.print("Sphere selector: left click=center, right click to set radius");
} else if (typeName.equalsIgnoreCase("cyl")) {