Map<Vector, Integer> vertexIds = new HashMap<Vector, Integer>(vertices.size());
int lastVertexId = -1;
for (Vector vertex : vertices) {
vertexIds.put(vertex, ++lastVertexId);
session.dispatchCUIEvent(player, new SelectionPointEvent(lastVertexId, vertex, getArea()));
}
for (Triangle triangle : triangles) {
final int[] v = new int[3];
for (int i = 0; i < 3; ++i) {