public class ThePlayerMovesTheGlyph extends HellboundScenario {
public void specifySteps() {
given(new TheFirstGlyphIsDisplayedOnTheBoard());
when(new ThePlayerPressesTheRightKey());
then(new TheGlyphShouldMoveRight());
when(new ThePlayerPressesTheLeftKey());
then(new TheGlyphShouldBeCentredAtTheTopOfThePit());
when(new ThePlayerPressesTheDownKey());
then(new TheGlyphShouldMoveDownwards());
then(new TheHeartbeatShouldBeSkipped());