public class ThePlayerDropsTheGlyphIntoAnEmptyPit extends HellboundScenario {
public void specifySteps() {
given(new TheFirstGlyphIsDisplayedOnTheBoard());
when(new ThePlayerPressesTheDropKey());
then(new TheGlyphShouldFallToTheBottom());
when(new TimePasses());
then(new TheGlyphShouldBecomeJunkAndTheNextGlyphShouldAppear(
"..ZZ..." + NL +
"...ZZ.." + NL +
"......." + NL +