public class HellboundIsRunning extends HellboundGiven implements CleansUpWorld {
public void setUpAnyTimeIn(World world) {
DefaultWindowWrapper hellboundFrameWrapper = new DefaultWindowWrapper("HellboundFrame");
ForcedHeartbeat heartbeat = new ForcedHeartbeat();
RenderedPit graphics = new RenderedPit(Hellbound.SCALE, Hellbound.WIDTH, Hellbound.HEIGHT, Hellbound.COLORMAP);
EngineQueue engineQueue = new ThreadedEngineQueue();
GuiQueue guiQueue = new ThreadedSwingQueue();
PseudoRandomGlyphFactory glyphFactory = new PseudoRandomGlyphFactory(42, 7, 13);
Hellbound hellbound = new Hellbound(engineQueue, guiQueue, heartbeat, createPitPanelWithDoublePaint(graphics), glyphFactory);