public static void unPause() {
if(GameControllerComponent.state == GameState.PAUSE){
state = nextState;
}
GameObject game = parent.find("Gui");
game = game.find("Pause");
if(GameControllerComponent.state == GameState.PLAYING && game != null) {
game.setActive(true);
}
MainLevel.unPause();
for (GameObject go : objetos) {
go.setPaused(false);