protected HashMap<String, Color> fMapping;
protected String fName;
public GruntPalette(String name, MonolithFile f) {
MonolithFile fx = GruntzGame.resourceManager().rez().file("GRUNTZ/PALETTEZ/GREENTOOL", "pal");
fMapping = new HashMap<String, Color>();
fName = name;
byte[] data = f.data();
byte[] data2 = fx.data();
for (int i = 0; i < data.length; i += 3) {
Color c = new Color(0, 0, 0);
Color c2 = new Color(0, 0, 0);