fAttributes.put("stamina", new Attribute<Integer>(20).addModifier(fStamina));
// Create the grunt body
fPalette = new GruntPalette(fColor, GruntzGame.resourceManager().rez().file("GRUNTZ/PALETTEZ/" + fColor + "TOOL", "pal"));
animate("IDLE1", "IDLE");
fCursor = new MonolithANI(GruntzGame.resourceManager().rez().file("GAME/ANIZ/GRUNTSELECTEDSPRITE", "ani"), "GAME/IMAGEZ/GRUNTSELECTEDSPRITE").sprite();
// Health
fHealthSprite = new Sprite(new MonolithPID(GruntzGame.resourceManager().rez().file("GAME/IMAGEZ/GRUNTHEALTHSPRITE/FRAME001", "pid")).image());
fHealthSprite.position(new Vector2f(-12, -26));