TownyMessaging.sendErrorMsg(player, TownySettings.getLangString("msg_specify_nation_name"));
else if (split.length == 2)
try { // TODO: Make sure of the error catching
Resident resident = TownyUniverse.getDataSource().getResident(player.getName());
if (!resident.isMayor() && !resident.getTown().hasAssistant(resident))
throw new TownyException(TownySettings.getLangString("msg_peasant_right"));
newNation(player, split[1], resident.getTown().getName());
} catch (TownyException x) {
TownyMessaging.sendErrorMsg(player, x.getMessage());
}
else