}
protected void die(World world) {
int dropNum = this.getNumberOfDrops();
for (int x = 0; x < dropNum; x++) {
Item item = this.getDrop();
if (item != null) {
if (dropCount > 1) {
Random random = new Random();
float angle = 20 - random.nextInt(40);
item.setVelocity(new Vector2(new Vector2(angle * Configuration.gameScale,
50 * Configuration.gameScale).sub(getPosition()).nor()));
}
world.putItem(item);
}
}