firerate, variation);
}
protected FollowerSplit getFollowerSplit(Vector2 spawnPoint, int cooldown, float firerate, String variation,
int timesToSplit) {
return new FollowerSplit(10f * Configuration.gameScale, 0, 2.5f * Configuration.gameScale,
2.5f * Configuration.gameScale, spawnPoint, cooldown, firerate, variation, timesToSplit, true,
FollowerSplit.BASE_HEALTH);
}