teleporter = this.plugin.getServer().getPlayer(teleporterName);
}
}
this.plugin.log(Level.FINER, "Inferred sender '" + teleporter + "' from name '"
+ teleporterName + "', fetched from name '" + teleportee.getName() + "'");
MultiverseWorld fromWorld = this.worldManager.getMVWorld(event.getFrom().getWorld().getName());
MultiverseWorld toWorld = this.worldManager.getMVWorld(event.getTo().getWorld().getName());
if (toWorld == null) {
this.plugin.log(Level.FINE, "Player '" + teleportee.getName() + "' is teleporting to world '"
+ event.getTo().getWorld().getName() + "' which is not managed by Multiverse-Core. No further "
+ "actions will be taken by Multiverse-Core.");
return;
}
if (event.getFrom().getWorld().equals(event.getTo().getWorld())) {
// The player is Teleporting to the same world.
this.plugin.log(Level.FINER, "Player '" + teleportee.getName() + "' is teleporting to the same world.");
this.stateSuccess(teleportee.getName(), toWorld.getAlias());
return;
}
// TODO: Refactor these lines.
// Charge the teleporter
event.setCancelled(!pt.playerHasMoneyToEnter(fromWorld, toWorld, teleporter, teleportee, true));
if (event.isCancelled() && teleporter != null) {
this.plugin.log(Level.FINE, "Player '" + teleportee.getName()
+ "' was DENIED ACCESS to '" + toWorld.getAlias()
+ "' because '" + teleporter.getName()
+ "' don't have the FUNDS required to enter it.");
return;
}
// Check if player is allowed to enter the world if we're enforcing permissions
if (plugin.getMVConfig().getEnforceAccess()) {
event.setCancelled(!pt.playerCanGoFromTo(fromWorld, toWorld, teleporter, teleportee));
if (event.isCancelled() && teleporter != null) {
this.plugin.log(Level.FINE, "Player '" + teleportee.getName()
+ "' was DENIED ACCESS to '" + toWorld.getAlias()
+ "' because '" + teleporter.getName()
+ "' don't have: multiverse.access." + event.getTo().getWorld().getName());
return;
}
} else {
this.plugin.log(Level.FINE, "Player '" + teleportee.getName()
+ "' was allowed to go to '" + toWorld.getAlias() + "' because enforceaccess is off.");
}
// Does a limit actually exist?
if (toWorld.getPlayerLimit() > -1) {
// Are there equal or more people on the world than the limit?
if (toWorld.getCBWorld().getPlayers().size() >= toWorld.getPlayerLimit()) {
// Ouch the world is full, lets see if the player can bypass that limitation
if (!pt.playerCanBypassPlayerLimit(toWorld, teleporter, teleportee)) {
this.plugin.log(Level.FINE, "Player '" + teleportee.getName()
+ "' was DENIED ACCESS to '" + toWorld.getAlias()
+ "' because the world is full and '" + teleporter.getName()
+ "' doesn't have: mv.bypass.playerlimit." + event.getTo().getWorld().getName());
event.setCancelled(true);
return;
}
}
}
// By this point anything cancelling the event has returned on the method, meaning the teleport is a success \o/
this.stateSuccess(teleportee.getName(), toWorld.getAlias());
}