float var5 = (float)this.random.nextGaussian() * var1 / 4.0F;
float var6 = MathHelper.sqrt(var3 * var3 + var4 * var4 + var5 * var5);
float var7 = var3 / var6 / var6;
float var8 = var4 / var6 / var6;
var6 = var5 / var6 / var6;
this.level.particleEngine.spawnParticle(new TerrainParticle(this.level, this.mob.x + var3, this.mob.y + var4, this.mob.z + var5, var7, var8, var6, Block.LEAVES));
}
}