//printInfo(device, new SourceComponent(Type.BUTTON, buttonId), mapped.padComp, pressed ? 1F : 0F);
}
public void handleAxis(Device device, int axisId, float newValue, float lastValue) {
GamepadMapping mapping = GamepadSettingsManager.getSettings();
Direction mappedDir = null;
if (newValue == 0) {
if (lastValue > 0) {
mappedDir = Direction.POSITIVE;
} else {
mappedDir = Direction.NEGATIVE;