if(_effectTemplates == null)
return _emptyEffectSet;
List<L2Effect> effects = new FastList<L2Effect>();
for(EffectTemplate et : _effectTemplates)
{
Env env = new Env();
env.player = player;
env.target = player;
env.item = instance;
L2Effect e = et.getEffect(env);
if(e != null)