Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListAll


       
        clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(activeChar), activeChar);
        clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
       
        // this activates the clan tab on the new member
        activeChar.sendPacket(new PledgeShowMemberListAll(clan, activeChar));
        activeChar.setClanJoinExpiryTime(0);
        activeChar.broadcastUserInfo();
      }
    }
   
View Full Code Here


    // Send user info again .. just like the real client
    //sendPacket(ui);

    if (activeChar.getClanId() != 0 && activeChar.getClan() != null)
    {
      sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar));
      sendPacket(new PledgeStatusChanged(activeChar.getClan()));
    }

    if (activeChar.isAlikeDead())
      sendPacket(new Die(activeChar)); // No broadcast needed since the player will already spawn dead to others
View Full Code Here

      return;

    L2Clan clan = activeChar.getClan();
    if(clan != null)
    {
      PledgeShowMemberListAll pm = new PledgeShowMemberListAll(clan, activeChar);
      activeChar.sendPacket(pm);
    }
  }
View Full Code Here

         
          if (player.getClan() != null)
          {
            player.getClan().updateClanMember(player);
            player.getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(player));
            player.sendPacket(new PledgeShowMemberListAll(player.getClan(), player));
          }
         
          RegionBBSManager.getInstance().changeCommunityBoard();
        }
        else if (target instanceof L2NpcInstance)
View Full Code Here

  public void broadcastClanStatus()
  {
    for(L2PcInstance member : getOnlineMembers(""))
    {
      member.sendPacket(new PledgeShowMemberListDeleteAll());
      member.sendPacket(new PledgeShowMemberListAll(this, member));
    }
  }
View Full Code Here

    _clans.put(new Integer(clan.getClanId()), clan);

    //should be update packet only
    player.sendPacket(new PledgeShowInfoUpdate(clan));
    player.sendPacket(new PledgeShowMemberListAll(clan, player));
    player.sendPacket(new UserInfo(player));
    player.sendPacket(new PledgeShowMemberListUpdate(player));
    player.sendPacket(new SystemMessage(SystemMessageId.CLAN_CREATED));

    return clan;
View Full Code Here

TOP

Related Classes of com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListAll

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.