Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.ItemList


        sendPacket(iu);
        iu = null;
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }

      if(sendMessage)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
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            sendPacket(iu);
            iu = null;
          }
          else
          {
            sendPacket(new ItemList(this, false));
          }
        }
      }
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            sendPacket(iu);
            iu = null;
          }
          else
          {
            sendPacket(new ItemList(this, false));
          }
   
          if(sendMessage)
          {
            SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
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        sendPacket(playerIU);
        playerIU = null;
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }

      // Update current load as well
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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          sendPacket(playerIU);
          playerIU = null;
        }
        else
        {
          sendPacket(new ItemList(this, false));
        }

        // Update current load as well
        StatusUpdate su = new StatusUpdate(getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Send the ItemList Server->Client Packet to the player in order to refresh its Inventory
    ItemList il = new ItemList(getInventory().getItems(), true);
    sendPacket(il);
    il = null;

    // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
    broadcastUserInfo();
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