Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance$Heal


            player.unsummonAllCubics();
          }
          // TODO: Should remove first cubic summoned and replace with new cubic
          if (player.getCubics().containsKey(_npcId))
          {
            L2CubicInstance cubic = player.getCubic(_npcId);
            cubic.stopAction();
            cubic.cancelDisappear();
            player.delCubic(_npcId);
          }
          if (player.getCubics().size() > mastery) continue;
          if (player == activeChar)
            player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
          else // given by other player
            player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true);
          player.broadcastUserInfo();
        }
        return;
      }
     
      int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
      if (mastery < 0)
        mastery = 0;
      if (activeChar.getCubics().containsKey(_npcId))
      {
        L2CubicInstance cubic = activeChar.getCubic(_npcId);
        cubic.stopAction();
        cubic.cancelDisappear();
        activeChar.delCubic(_npcId);
      }
      if (activeChar.getCubics().size() > mastery) {
        if (Config.DEBUG)
          _log.fine("player can't summon any more cubics. ignore summon skill");
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