return;
}
private void thinkCast()
{
L2Summon summon = (L2Summon) _actor;
final L2Character target = getCastTarget();
if(checkTargetLost(target))
{
setCastTarget(null);
return;
}
final L2Skill skill = get_skill();
if(maybeMoveToPawn(target, _actor.getMagicalAttackRange(skill)))
return;
clientStopMoving(null);
summon.setFollowStatus(false);
summon = null;
setIntention(AI_INTENTION_IDLE);
_accessor.doCast(skill);
return;
}