return false;
if(activeChar._rankPvpSystemPc == null)
return false;
RankPvpSystemPc pc = activeChar._rankPvpSystemPc;
// reset death status:
if(!activeChar.isDead())
{
pc.setRankPvpSystemDeathStatus(null);
}
// save target of active player when command executed:
if(activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
{
pc.setTempTarget((L2PcInstance) activeChar.getTarget());
}
else
{
pc.setTempTarget(activeChar);
activeChar.sendMessage("SVR: PvP Status executed on self!");
}
RankPvpSystemPvpStatus.sendPlayerResponse(activeChar, pc.getTempTarget());
return true;
}