Package com.l2jfrozen.gameserver.handler.usercommandhandlers

Source Code of com.l2jfrozen.gameserver.handler.usercommandhandlers.PvpStatus

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;

import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.RankPvpSystemPc;
import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.RankPvpSystemPvpStatus;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

/**
*
*
*/
public class PvpStatus implements IUserCommandHandler
{
    private static final int[] COMMAND_IDS =
            {
                    115
            };

    @Override
    public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
     
      if(id != COMMAND_IDS[0])
    {
      return false;
    }
     
    if(activeChar == null)
      return false;
   
    if(activeChar._rankPvpSystemPc == null)
      return false;
   
    RankPvpSystemPc pc = activeChar._rankPvpSystemPc;
   
    // reset death status:
    if(!activeChar.isDead())
    {
      pc.setRankPvpSystemDeathStatus(null);
    }
   
    // save target of active player when command executed:
    if(activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
    {
      pc.setTempTarget((L2PcInstance) activeChar.getTarget());
    }
    else
    {
      pc.setTempTarget(activeChar);
      activeChar.sendMessage("SVR: PvP Status executed on self!");
    }

    RankPvpSystemPvpStatus.sendPlayerResponse(activeChar, pc.getTempTarget());
    return true;
  }

    /* (non-Javadoc)
     * @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */
    @Override
    public int[] getUserCommandList() {
        return COMMAND_IDS;
    }
}
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