/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.usercommandhandlers;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.RankPvpSystemPc;
import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.RankPvpSystemPvpStatus;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
/**
*
*
*/
public class PvpStatus implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
115
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
if(id != COMMAND_IDS[0])
{
return false;
}
if(activeChar == null)
return false;
if(activeChar._rankPvpSystemPc == null)
return false;
RankPvpSystemPc pc = activeChar._rankPvpSystemPc;
// reset death status:
if(!activeChar.isDead())
{
pc.setRankPvpSystemDeathStatus(null);
}
// save target of active player when command executed:
if(activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
{
pc.setTempTarget((L2PcInstance) activeChar.getTarget());
}
else
{
pc.setTempTarget(activeChar);
activeChar.sendMessage("SVR: PvP Status executed on self!");
}
RankPvpSystemPvpStatus.sendPlayerResponse(activeChar, pc.getTempTarget());
return true;
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#getUserCommandList()
*/
@Override
public int[] getUserCommandList() {
return COMMAND_IDS;
}
}