Vector2f Start = new Vector2f(pCell.CenterPoint().x, pCell
.CenterPoint().z);
Vector2f End = new Vector2f(Point.x, Point.z);
Line2D MotionPath = new Line2D(Start, End);
ClassifyResult Result = pCell.ClassifyPathToCell(MotionPath);
if (Result.result == Cell.PATH_RESULT.EXITING_CELL) {
Vector3f ClosestPoint3D = new Vector3f(
Result.intersection.x, 0.0f, Result.intersection.y);
pCell.MapVectorHeightToCell(ClosestPoint3D);