private void setupScene() {
//TODO could use getTemplates to switch through models..
NewCharSummary sum = new NewCharSummary();
sum.name = "DwarfWarriorM";
NPCModel m = new NPCModel(sum);
//Node n = Assembler2.getModel3("dwarfwarrior"); //"pelffwarrior");//humanhalberd"); //goblin");
m.attachVisuals();
// if(n != null){
ent = em.createEntity(_1000);
Node nn = new Node("intermed");
nn.attachChild(m);