this.balance = new DummyBalance(this);
}
//Instantiate and Register the listeners. Do this last to avoid NPEs for chunk load events.
log(Level.INFO, "Register event listeners.", true);
registerEvents(new PlayerListener (this));
registerEvents(new BlockListener (this));
registerEvents(new WorldListener (this));
registerEvents(new InventoryListener(this));
registerEvents(new EntityListener (this));