// loadInitial()
fsQuad = new Picture("HDR Fullscreen Quad");
Format lumFmt = Format.RGB8;
scene64FB = new FrameBuffer(64, 64, 1);
scene64 = new Texture2D(64, 64, lumFmt);
scene64FB.setColorTexture(scene64);
scene64.setMagFilter(fbMagFilter);
scene64.setMinFilter(fbMinFilter);
scene8FB = new FrameBuffer(8, 8, 1);
scene8 = new Texture2D(8, 8, lumFmt);
scene8FB.setColorTexture(scene8);
scene8.setMagFilter(fbMagFilter);
scene8.setMinFilter(fbMinFilter);
scene1FB[0] = new FrameBuffer(1, 1, 1);
scene1[0] = new Texture2D(1, 1, lumFmt);
scene1FB[0].setColorTexture(scene1[0]);
scene1FB[1] = new FrameBuffer(1, 1, 1);
scene1[1] = new Texture2D(1, 1, lumFmt);
scene1FB[1].setColorTexture(scene1[1]);
// prepare tonemap shader
tone = new Material(manager, "Common/MatDefs/Hdr/ToneMap.j3md");