@Override
public Node create(AssetManager assetManager, Camera cam) {
Quad q = new Quad(20, 10);
Geometry g = new Geometry("quad", q);
g.setLocalTranslation(-10, -5, -0.0001f);
Material bg = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
bg.setColor("Color", ColorRGBA.Black);
g.setMaterial(bg);
sceneNode.attachChild(g);
Quad q_small = new Quad(9.0f, 3.0f);
Geometry logo = new Geometry("quad", q_small);
logo.setLocalTranslation(-4.5f, -1.5f, 1);
Material logo_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture logo_tex = assetManager.loadTexture("Textures/pollux.jpg");
logo_mat.setTexture("ColorMap", logo_tex);
logo.setMaterial(logo_mat);
sceneNode.attachChild(logo);
BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");