control.setSuspensionCompression(tuning.suspensionCompression);
control.setSuspensionDamping(tuning.suspensionDamping);
control.setMaxSuspensionForce(getMaxSuspensionForce());
for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) {
VehicleWheel wheel = it.next();
VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel());
newWheel.setFrictionSlip(wheel.getFrictionSlip());
newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm());
newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness());
newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression());
newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation());
newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce());
//TODO: bad way finding children!
if (spatial instanceof Node) {
Node node = (Node) spatial;
Spatial wheelSpat = node.getChild(wheel.getWheelSpatial().getName());
if (wheelSpat != null) {
newWheel.setWheelSpatial(wheelSpat);
}
}
}
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
return control;