Package com.jme3.bullet.joints.motors

Examples of com.jme3.bullet.joints.motors.RotationalLimitMotor


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
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        // init Audio ----------------------------------
        // edited by floh -- 31/10/2011
        ar = JmeSystem.newAudioRenderer(settings);
        ar.initialize();

        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
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            Spatial spatial = assetManager.loadModel(obj);
            //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
            //spatial.setMaterial(mat);
            node.attachChild(spatial);

      node.setModelBound(new BoundingSphere());
      node.updateModelBound();
  } catch (Exception e) {
            e.printStackTrace();
      //logger.logp(Level.SEVERE, this.getClass().toString(),"loadNode()", "Exception", e);
      node = null;
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        gatherMotors();
    }

    private void gatherMotors() {
        for (int i = 0; i < 3; i++) {
            RotationalLimitMotor rmot = new RotationalLimitMotor(getRotationalLimitMotor(objectId, i));
            rotationalMotors.add(rmot);
        }
        translationalMotor = new TranslationalLimitMotor(getTranslationalLimitMotor(objectId));
    }
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        setAngularLowerLimit((Vector3f) capsule.readSavable("angularLowerLimit", new Vector3f(Vector3f.NEGATIVE_INFINITY)));
        setLinearUpperLimit((Vector3f) capsule.readSavable("linearUpperLimit", new Vector3f(Vector3f.POSITIVE_INFINITY)));
        setLinearLowerLimit((Vector3f) capsule.readSavable("linearLowerLimit", new Vector3f(Vector3f.NEGATIVE_INFINITY)));

        for (int i = 0; i < 3; i++) {
            RotationalLimitMotor rotationalLimitMotor = getRotationalLimitMotor(i);
            rotationalLimitMotor.setBounce(capsule.readFloat("rotMotor" + i + "_Bounce", 0.0f));
            rotationalLimitMotor.setDamping(capsule.readFloat("rotMotor" + i + "_Damping", 1.0f));
            rotationalLimitMotor.setERP(capsule.readFloat("rotMotor" + i + "_ERP", 0.5f));
            rotationalLimitMotor.setHiLimit(capsule.readFloat("rotMotor" + i + "_HiLimit", Float.POSITIVE_INFINITY));
            rotationalLimitMotor.setLimitSoftness(capsule.readFloat("rotMotor" + i + "_LimitSoftness", 0.5f));
            rotationalLimitMotor.setLoLimit(capsule.readFloat("rotMotor" + i + "_LoLimit", Float.NEGATIVE_INFINITY));
            rotationalLimitMotor.setMaxLimitForce(capsule.readFloat("rotMotor" + i + "_MaxLimitForce", 300.0f));
            rotationalLimitMotor.setMaxMotorForce(capsule.readFloat("rotMotor" + i + "_MaxMotorForce", 0.1f));
            rotationalLimitMotor.setTargetVelocity(capsule.readFloat("rotMotor" + i + "_TargetVelocity", 0));
            rotationalLimitMotor.setEnableMotor(capsule.readBoolean("rotMotor" + i + "_EnableMotor", false));
        }
        getTranslationalLimitMotor().setAccumulatedImpulse((Vector3f) capsule.readSavable("transMotor_AccumulatedImpulse", Vector3f.ZERO));
        getTranslationalLimitMotor().setDamping(capsule.readFloat("transMotor_Damping", 1.0f));
        getTranslationalLimitMotor().setLimitSoftness(capsule.readFloat("transMotor_LimitSoftness", 0.7f));
        getTranslationalLimitMotor().setLowerLimit((Vector3f) capsule.readSavable("transMotor_LowerLimit", Vector3f.ZERO));
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