Package com.jme3.asset

Examples of com.jme3.asset.AssetLoadException


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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            try {
                URLConnection conn = url.openConnection();
                conn.setUseCaches(false);
                return conn.getInputStream();
            } catch (IOException ex) {
                throw new AssetLoadException("Failed to read URL " + url, ex);
            }
        }
    }
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                try {
                    bufReader.close();
                } catch (IOException ex1) {
                }
            }
            throw new AssetLoadException("Failed to load shader node: " + nodeName, ex);
        }

        node.setSource(sb.toString());
        dependCache.put(nodeName, node);
        return node;
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            InputStream in = null;
            try {
                in = info.openStream();
                Image img = load(in, flip);
                if (img == null){
                    throw new AssetLoadException("The given image cannot be loaded " + info.getKey());
                }
                return img;
            } finally {
                if (in != null){
                    in.close();
                }
            }
        }else{
            throw new AssetLoadException("The extension " + info.getKey().getExtension() + " is not supported");
        }
    }
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        if (roots.size() == 2) {
            Statement exception = roots.get(0);
            String line = exception.getLine();
            if (line.startsWith("Exception")) {
                throw new AssetLoadException(line.substring("Exception ".length()));
            } else {
                throw new MatParseException("In multiroot shader node definition, expected first statement to be 'Exception'", exception);
            }
        } else if (roots.size() != 1) {
            throw new MatParseException("Too many roots in J3SN file", roots.get(0));
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
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