protected void simpleInitGame() {
//Definice sipek pro orientaci v prostoru
axisRoot=new Node("axnode");
axisRoot.setLocalTranslation(0, 0, 0);
planeXY=new Box("planeXY",new Vector3f(0.05f,0,0.05f),0.1f,0.0001f,0.1f);
axisXArrow=new Arrow("ax",0.1f,0.01f);
axisXArrow.setLocalTranslation(new Vector3f(0.05f,0,0));
axisXArrow.rotateUpTo(new Vector3f(1,0,0));
axisYArrow=new Arrow("ay",0.1f,0.01f);
axisYArrow.setLocalTranslation(new Vector3f(0,0.05f,0));
axisYArrow.rotateUpTo(new Vector3f(0,1,0));
axisZArrow=new Arrow("az",0.1f,0.01f);
axisZArrow.setLocalTranslation(new Vector3f(0,0,0.05f));
axisZArrow.rotateUpTo(new Vector3f(0,0,1));
axisRoot.attachChild(axisXArrow);
axisRoot.attachChild(axisYArrow);
axisRoot.attachChild(axisZArrow);
axisRoot.attachChild(planeXY);
rootNode.attachChild(axisRoot);
shipNode = getPhysicsSpace().createDynamicNode();
// The ship is represent by filled blok of oak tree wood with dimensions
// 30x12x2 meters (units are lowered by 10000)
((DynamicPhysicsNodeImpl) shipNode).getBody().setMassParameters(4.32f, 0f, 0f, 0f, 532.8f, 3758.4f, 3254.4f, 0, 0, 0);
Box sh = new Box("ship", new Vector3f(0, 0, 0), 15, 1, 6);
//Box sh = new Box("ship", new Vector3f(0, 0, 0), 1, 1, 1);
shipNode.setAffectedByGravity(false); // shipNode.setLocalScale(new
// Vector3f(10,10,10));
shipNode.getLocalTranslation().set(0, 0, 0);