*/
public void updateGUI() {
// Fetch the current transform from the movable component
Cell cell = editor.getCell();
CellTransform cellTransform = cell.getLocalTransform();
Vector3f translation = cellTransform.getTranslation(null);
Quaternion rotation = cellTransform.getRotation(null);
Vector3f scale = cellTransform.getScaling(null);
float[] angles = rotation.toAngles(new float[3]);
// Update the translation spinners
translationXTF.setValue(translation.x);
translationYTF.setValue(translation.y);