final float textureYPos = (float) MathUtils.interpolateClamp( y, 1, mySizeY_vertices - 2, 1, 0 );
final Vector3f position = new Vector3f( xPos, yPos, zPos );
final Vector3f normal = new Vector3f( 0, 0, 1 );
final ColorRGBA color = new ColorRGBA( 1.0f, 1.0f, 1.0f, 1.0f );
final Vector2f textureCoordinate = new Vector2f( textureXPos, textureYPos );
BufferUtils.setInBuffer( position, myVertexes, index );
BufferUtils.setInBuffer( normal, myNormals, index );
BufferUtils.setInBuffer( color, myColors, index );
BufferUtils.setInBuffer( textureCoordinate, myTextureCoordinates, index );