game.initFeature(tile, road, e);
}
private void processCityElement(Element e) {
String[] sides = asLocation(e);
City c = new City();
c.setId(game.idSequnceNextVal());
c.setPennants(attributeIntValue(e, "pennant", 0));
initFromDirList(c, sides);
game.initFeature(tile, c, e);
}