/**
* Creates the ShaderProgram used by the example to render.
*/
private void createShaderProgram() {
// Create the Shaders
Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
Shaders.INSTANCE.fragmentShader().getText());
Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
Shaders.INSTANCE.vertexShader().getText());
// Create a ShaderProgram with the Shaders set
shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
fragmentShader);