public FadingPage(ImageLayer img,Page nextPage){
super(nextPage);
this.layer=img;
}
public FadingPage(String sheetPath,int imgWidthInGame,int imgHeightInGame,Page nextPage) {
this(new ImageLayer(MEngine.getAssetManager().getSpriteSheet(sheetPath),
new Point((getGame().getGameInfo().getWidth()-imgWidthInGame)/2,
(getGame().getGameInfo().getHeight()-imgHeightInGame)/2),
imgWidthInGame,imgHeightInGame),nextPage);
}