else if(dPos.z != 0F)
hitLambda = hitPoint.z / dPos.z;
if(hitLambda < 0)
hitLambda = -hitLambda;
hits.add(new PlayerBulletHit(new PlayerHitbox(otherPlayer, new RotatedAxes(), new Vector3f(), new Vector3f(), new Vector3f(), EnumHitboxType.BODY), hitLambda));
}
}
}
else
{