Vector3f worldMin = new Vector3f(-1000f,-1000f,-1000f);
Vector3f worldMax = new Vector3f(1000f,1000f,1000f);
AxisSweep3 sweepBP = new AxisSweep3(worldMin, worldMax);
overlappingPairCache = sweepBP;
constraintSolver = new SequentialImpulseConstraintSolver();
dynamicsWorld = new DiscreteDynamicsWorld(dispatcher,overlappingPairCache,constraintSolver,collisionConfiguration);
Transform startTransform = new Transform();
startTransform.setIdentity();
startTransform.origin.set(0.0f, 4.0f, 0.0f);