Package com.barrybecker4.puzzle.adventure.ui

Examples of com.barrybecker4.puzzle.adventure.ui.StoryPanel


        return interpolator.interpolate(value);
    }

    @Override
    public Range getDomain() {
        return new Range(0, 1.0);
    }
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        return sign * inverseInterpolator.interpolate(Math.abs(x));
    }

    @Override
    public Range getDomain() {
        return new Range(-5.0, 5.0);
    }
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    }

    /** X axis domain */
    @Override
    public Range getDomain() {
        return new Range(xValues.get(0), xValues.get(xValues.size()-1));
    }
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        return getInterpolatedValue(value);
    }

    @Override
    public Range getDomain() {
        return new Range(xValues[0], xValues[xValues.length-1]);
    }
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        return Math.pow(base, value / scale);
    }

    @Override
    public Range getDomain() {
        return new Range(0, Double.MAX_VALUE);
    }
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        return (value - offset) / scale;
    }

    @Override
    public Range getDomain() {
        return new Range(Double.MIN_VALUE, Double.MAX_VALUE);
    }
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    /**
     * Constructor.
     */
    public ErrorFunction() {
        interpolator = new LinearInterpolator(ERROR_FUNCTION);
        inverseInterpolator = new LinearInterpolator(INVERSE_ERROR_FUNCTION);
    }
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     */
    protected boolean processToken(SGFToken token, MoveList moveList) {

        boolean found = false;
        if (token instanceof PlacementToken ) {
            Move move = createMoveFromToken( token );
            GameContext.log(2, "creating move="+ move);
            moveList.add( move );
            found = true;
        } else {
            GameContext.log(0, "ignoring token "+token.getClass().getName());
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    }

    @Override
    public void update(GameController controller) {
        setPlayerLabel(controller.getCurrentPlayer());
        Move lastMove =  controller.getLastMove();
        if (lastMove != null)  {
            moveNumLabel_.setText( (controller.getPlayers().getNumPlayers() + 2) + " " );
        }
        else {
            moveNumLabel_.setText( 1 + " " );
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     */
    protected void restoreGame( SGFGame game )
    {
        parseSGFGameInfo(game);

        MoveList moveSequence = new MoveList();
        extractMoveList( game.getTree(), moveSequence );
        GameContext.log( 1, "move sequence= " + moveSequence );
        controller_.reset();

        for (Move m : moveSequence) {
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