Package com.barrybecker4.game.twoplayer.go.board.elements.group

Examples of com.barrybecker4.game.twoplayer.go.board.elements.group.IGoGroup


                territoryEstimate -= val;  // will be positive
            }
        }
        else { // occupied
            GamePiece piece = pos.getPiece();
            IGoGroup group = pos.getGroup();
            assert(piece != null);
            if (group != null) {
                // add credit for probable captured stones.
                double relHealth = analyzerMap_.getAnalyzer(group).getRelativeHealth(board_, isEndOfGame);
                if (forPlayer1 && !piece.isOwnedByPlayer1() && relHealth >= 0) {
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     */
    private float calcAverageScore(GoBoardPositionSet stones) {
        float totalScore = 0;

        for (GoBoardPosition stone : stones) {
            IGoGroup group = stone.getString().getGroup();
            boolean useCached = false;
            totalScore += analyzerMap_.getAnalyzer(group).getRelativeHealth(board_, useCached);
        }
        return totalScore/stones.size();
    }
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    /**
     * draw debugging information about the group like its border and eye shapes.
     */
    public void drawGroupDecoration(GroupAnalyzer groupAnalyzer) {

        IGoGroup group = groupAnalyzer.getGroup();
        GroupRegion cachedRegion = hmRegionCache_.get(group);

        if ( !groupAnalyzer.isValid() || cachedRegion == null || cellSize_ != cachedRegion.cellSize ) {

            // the colormap will show red if close to dead,
            // so reverse the health value for the other player
            double h = (groupAnalyzer.getRelativeHealth(board_, true));
            if (!group.isOwnedByPlayer1())  {
                h = -h;
            }

            cachedRegion = new GroupRegion();
            cachedRegion.borderArea = calcGroupBorder( group.getStones() );
            cachedRegion.borderColor = colormap_.getColorForValue( h );
            cachedRegion.cellSize = cellSize_;

            // cache these new values (until something changes again)
            hmRegionCache_.put(group, cachedRegion);
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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