Package com.barrybecker4.game.twoplayer.go.board.elements.group

Examples of com.barrybecker4.game.twoplayer.go.board.elements.group.GoGroupSet


     * @return done return true if the game is over after moving
     */
    @Override
    public boolean doComputerMove(Player player) {
        assert(!player.isHuman());
        GalacticRobotPlayer robot = (GalacticRobotPlayer)player;
        GalacticController gc = (GalacticController) controller_;
        GameContext.log(1, "now doing computer move. about to make orders");

        robot.makeOrders((Galaxy)getBoard(), gc.getNumberOfYearsRemaining());

        /* // records the result on the board.
        Move lastMove = getController().getLastMove();
        GalacticTurn gmove = GalacticTurn.createMove((lastMove==null)? 0 : lastMove.moveNumber + 1);
        gc.makeMove(gmove);
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     * The dialog needs the user to dismiss it when done.
     * It is not shown if all computer players.
     * @param battle  the battle to show in a separate dialog
     */
    private void showBattle(BattleSimulation battle) {
        BattleDialog bDlg = new BattleDialog(parent_, battle, this);
        //bDlg.setLocationRelativeTo(this);

        Point p = this.getParent().getLocationOnScreen();
        // offset the dlg so the Galaxy grid is visible as a reference.
        bDlg.setLocation((int) (p.getX() + getParent().getWidth()),
                         (int) (p.getY() + 0.65 * getParent().getHeight()));
        bDlg.setModal(true);
        bDlg.setVisible(true);
    }
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    }

    @Override
    protected NewGameDialog createNewGameDialog(Component parent, GameViewModel viewer )
    {
        return new GalacticNewGameDialog( parent, viewer );
    }
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    }

    @Override
    protected GameOptionsDialog createOptionsDialog(Component parent, GameController controller )
    {
        return new GalacticOptionsDialog( parent, controller );
    }
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     * display a dialog at the end of the game showing who won and other relevant
     * game specific information.
     */
    @Override
    public void showWinnerDialog() {
        GalacticTallyDialog tallyDialog = new GalacticTallyDialog(parent_, (GalacticController)controller_);
        tallyDialog.showDialog();
    }
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     */
    private void showOrdersDialog(GalacticController gc) {

        GalacticPlayer currentPlayer = (GalacticPlayer)gc.getCurrentPlayer();

        OrdersDialog ordersDialog =
                new OrdersDialog(null, currentPlayer, gc.getNumberOfYearsRemaining());
        Point p = getParent().getLocationOnScreen();

        // offset the dlg so the Galaxy grid is visible as a reference
        ordersDialog.setLocation((int)(p.getX()+0.7*getParent().getWidth()), (int)(p.getY()+getParent().getHeight()/3.0));

        boolean canceled = ordersDialog.showDialog();
        if ( !canceled ) { // newGame a game with the newly defined options
            currentPlayer.setOrders( ordersDialog.getOrders() );
            gc.advanceToNextPlayer();
        }
    }
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    /**
     * verify that all the stones on the board are in the boards member list of groups.
     */
    public void confirmStonesInValidGroups() {

        GoGroupSet groups = board_.getGroups();
        for ( int i = 1; i <= board_.getNumRows(); i++ )  {
            for ( int j = 1; j <= board_.getNumCols(); j++ ) {
                GoBoardPosition space = (GoBoardPosition) board_.getPosition( i, j );
                if ( space.isOccupied() )  {
                    groups.confirmStoneInValidGroup(space);
                }
            }
        }
    }
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     * The structure of the groups can change after a move.
     * First remove all the groups, and then find them again.
     */
    protected void recreateGroupsAfterChange() {

        GoGroupSet groups = new GoGroupSet();

        addFluxGroups(groups);

        board_.setGroups(groups);
        board_.unvisitAll();
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    /**
     * remove groups that have no stones in them.
     */
    void cleanupGroups() {
        GoGroupSet newGroups = new GoGroupSet();

        for (IGoGroup group: getAllGroups()) {

            if ( group.getNumStones() > 0 )  {
                newGroups.add(group);
            }
        }
        board_.setGroups(newGroups);
    }
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     */
    @Override
    public void reset() {

        super.reset();
        groups_ = new GoGroupSet();

        setHandicap(getHandicap());
        init(new CaptureCounts());
    }
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