Package com.barrybecker4.game.twoplayer.chess

Examples of com.barrybecker4.game.twoplayer.chess.ChessBoard


    }


    @Override
    protected List getPossibleMoveList(BoardPosition position) {
        ChessBoard board = (ChessBoard)viewer_.getBoard();
        ChessController controller = (ChessController)viewer_.getController();

        ChessPiece piece = (ChessPiece)position.getPiece();
        List possibleMoveList =
            piece.findPossibleMoves(board, position.getRow(), position.getCol(),
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        // we don't show dialogs if both players are computers.
        if (get2PlayerController().getPlayers().allPlayersComputer())
            return;

        int row, col;
        ChessBoard b = (ChessBoard)controller_.getBoard();
        boolean checked = false;
        for ( row = 1; row <= b.getNumRows(); row++ ) {
            for ( col = 1; col <= b.getNumCols(); col++ ) {
                BoardPosition pos = b.getPosition( row, col );
                assert (pos != null) : "pos at row="+row+" col="+col +" is null";
                if ( pos.isOccupied() && pos.getPiece().isOwnedByPlayer1() == m.isPlayer1() ) {
                    // @@ second arg is not technically correct. it should be last move, but I don't think it matters.
                    checked = b.isKingCheckedByPosition(pos, m);
                }
                if (checked) {
                    JOptionPane.showMessageDialog( this,
                        GameContext.getLabel("KING_IN_CHECK"), GameContext.getLabel("INFORMATION"), JOptionPane.INFORMATION_MESSAGE );
                    return;
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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        boolean consistentLoop = isLoop && allFit;
        boolean perfectLoop = false;
        double compactness = determineCompactness(path);

        if (consistentLoop) {
            Tantrix tantrix = new Tantrix(path.getTilePlacements());
            InnerSpaceDetector innerDetector = new InnerSpaceDetector(tantrix);
            perfectLoop = !innerDetector.hasInnerSpaces();
            //System.out.println("perfect loop");
        }
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