Package com.barrybecker4.game.twoplayer.blockade.board.path

Examples of com.barrybecker4.game.twoplayer.blockade.board.path.PathList


     */
    private int addMoves( BoardPosition position, MoveList moveList, PathList opponentPaths, ParameterArray weights) {
        int numMovesAdded = 0;

        // first find the NUM_HOMES shortest paths for p.
        PathList paths = board.findShortestPaths((BlockadeBoardPosition)position);

        WallPlacementFinder wallFinder = new WallPlacementFinder(board, opponentPaths, weights);

        // for each of these paths, add possible wall positions.
        // Take the first move from each shortest path and add the wall positions to it.
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        // after making the first move, the shortest paths may have changed somewhat.
        // unfortunately, I think we need to recalculate them.
        BlockadeBoardPosition newPos =
                board.getPosition(firstStep.getToRow(), firstStep.getToCol());
        PathList ourPaths = board.findShortestPaths(newPos);

        List<BlockadeMove> wallMoves = wallFinder.findWallPlacementsForMove(firstStep, ourPaths);
        GameContext.log(2, "num wall placements for Move = " + wallMoves.size());
        board.undoMove();
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        BasicStroke pathStroke =
                new BasicStroke((float)cellSize * PATH_WIDTH_RATIO, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
        g2.setStroke(pathStroke);
        if (pos == null || pos.isUnoccupied()) return;

        PathList paths = b.findShortestPaths(pos);
        boolean p1 = pos.getPiece().isOwnedByPlayer1();
        Color pathColor = p1? BlockadePieceRenderer.getRenderer().getPlayer1Color() :
                              BlockadePieceRenderer.getRenderer().getPlayer2Color();
        pathColor = pathColor.darker();

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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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