Package com.barrybecker4.game.multiplayer.set.ui.render

Examples of com.barrybecker4.game.multiplayer.set.ui.render.SetGameRenderer


        SetGameViewer viewer = (SetGameViewer)viewer_;

        if (playerSelected()) {

            SetGameRenderer renderer = (SetGameRenderer)viewer.getBoardRenderer();
            Card card = renderer.findCardOver(viewer_.getBoard(), e.getX(), e.getY(),
                                              viewer.getWidth(), viewer.getHeight());
            if (card != null) {
               card.toggleSelect();
               viewer_.repaint();
            }
View Full Code Here


    @Override
    public void mouseMoved(MouseEvent e) {

        SetGameViewer viewer = (SetGameViewer)viewer_;
        SetGameRenderer renderer = (SetGameRenderer)viewer.getBoardRenderer();
        Card card =
             renderer.findCardOver(viewer.getBoard(), e.getX(), e.getY(),
                                   viewer.getWidth(), viewer.getHeight());

        boolean changed = card != currentlyHighlightedCard_;

        if (changed) {
View Full Code Here

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
View Full Code Here

     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

View Full Code Here

     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
View Full Code Here

        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
View Full Code Here

    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
View Full Code Here

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
View Full Code Here

     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
View Full Code Here

        boolean consistentLoop = isLoop && allFit;
        boolean perfectLoop = false;
        double compactness = determineCompactness(path);

        if (consistentLoop) {
            Tantrix tantrix = new Tantrix(path.getTilePlacements());
            InnerSpaceDetector innerDetector = new InnerSpaceDetector(tantrix);
            perfectLoop = !innerDetector.hasInnerSpaces();
            //System.out.println("perfect loop");
        }
View Full Code Here

TOP

Related Classes of com.barrybecker4.game.multiplayer.set.ui.render.SetGameRenderer

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.