Package com.barrybecker4.game.multiplayer.set

Examples of com.barrybecker4.game.multiplayer.set.SetBoard


     */
    @Override
    public void render( Graphics g, Player currentPlayer, PlayerList players,
                        IBoard board, int panelWidth, int panelHeight ) {

        SetBoard b = (SetBoard) board;
        int numCards = b.getNumCardsShowing();

        g.clearRect( 0, 0, panelWidth, panelHeight );
        g.setColor( getBackground() );
        g.fillRect( 0, 0, panelWidth, panelHeight );

        int numCols = getNumColumns(panelWidth, panelHeight, numCards);

        Dimension cardDim = calcCardDimension(numCols, panelWidth);
        int cardWidth = (int) cardDim.getWidth();
        int cardHeight = (int) cardDim.getHeight();

        for (int i = 0; i < numCards; i++ ) {
            int row = i / numCols;
            int col = i % numCols;
            int colPos = col * cardWidth + CardRenderer.LEFT_MARGIN;
            int rowPos = row * cardHeight + CardRenderer.TOP_MARGIN;
            CardRenderer.render((Graphics2D) g, b.getDeck().get(i),
                                new Point2D.Float(colPos, rowPos), cardWidth, cardHeight, false);
        }
    }
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     * This method called whenever something on the board has changed.
     */
    @Override
    public void update(GameController controller) {

        SetBoard b = (SetBoard) controller.getBoard();
        numSetsOnBoardLabel_.setText( b.getNumSetsOnBoard() + " " );

        int cardsInDeck = b.getDeck().size() - b.getNumCardsShowing();
        numCardsRemainingLabel_.setText( cardsInDeck + " " );
    }
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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        boolean consistentLoop = isLoop && allFit;
        boolean perfectLoop = false;
        double compactness = determineCompactness(path);

        if (consistentLoop) {
            Tantrix tantrix = new Tantrix(path.getTilePlacements());
            InnerSpaceDetector innerDetector = new InnerSpaceDetector(tantrix);
            perfectLoop = !innerDetector.hasInnerSpaces();
            //System.out.println("perfect loop");
        }
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