Package com.barrybecker4.game.multiplayer.poker.model

Examples of com.barrybecker4.game.multiplayer.poker.model.PokerAction


     * @return done return true if the game is over after moving
     */
    @Override
    public boolean doComputerMove(Player player) {
        assert(!player.isHuman());
        GalacticRobotPlayer robot = (GalacticRobotPlayer)player;
        GalacticController gc = (GalacticController) controller_;
        GameContext.log(1, "now doing computer move. about to make orders");

        robot.makeOrders((Galaxy)getBoard(), gc.getNumberOfYearsRemaining());

        /* // records the result on the board.
        Move lastMove = getController().getLastMove();
        GalacticTurn gmove = GalacticTurn.createMove((lastMove==null)? 0 : lastMove.moveNumber + 1);
        gc.makeMove(gmove);
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     * The dialog needs the user to dismiss it when done.
     * It is not shown if all computer players.
     * @param battle  the battle to show in a separate dialog
     */
    private void showBattle(BattleSimulation battle) {
        BattleDialog bDlg = new BattleDialog(parent_, battle, this);
        //bDlg.setLocationRelativeTo(this);

        Point p = this.getParent().getLocationOnScreen();
        // offset the dlg so the Galaxy grid is visible as a reference.
        bDlg.setLocation((int) (p.getX() + getParent().getWidth()),
                         (int) (p.getY() + 0.65 * getParent().getHeight()));
        bDlg.setModal(true);
        bDlg.setVisible(true);
    }
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    }

    @Override
    protected NewGameDialog createNewGameDialog(Component parent, GameViewModel viewer )
    {
        return new GalacticNewGameDialog( parent, viewer );
    }
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    }

    @Override
    protected GameOptionsDialog createOptionsDialog(Component parent, GameController controller )
    {
        return new GalacticOptionsDialog( parent, controller );
    }
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     * display a dialog at the end of the game showing who won and other relevant
     * game specific information.
     */
    @Override
    public void showWinnerDialog() {
        GalacticTallyDialog tallyDialog = new GalacticTallyDialog(parent_, (GalacticController)controller_);
        tallyDialog.showDialog();
    }
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     */
    private void showOrdersDialog(GalacticController gc) {

        GalacticPlayer currentPlayer = (GalacticPlayer)gc.getCurrentPlayer();

        OrdersDialog ordersDialog =
                new OrdersDialog(null, currentPlayer, gc.getNumberOfYearsRemaining());
        Point p = getParent().getLocationOnScreen();

        // offset the dlg so the Galaxy grid is visible as a reference
        ordersDialog.setLocation((int)(p.getX()+0.7*getParent().getWidth()), (int)(p.getY()+getParent().getHeight()/3.0));

        boolean canceled = ordersDialog.showDialog();
        if ( !canceled ) { // newGame a game with the newly defined options
            currentPlayer.setOrders( ordersDialog.getOrders() );
            gc.advanceToNextPlayer();
        }
    }
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            action = PokerAction.Name.RAISE;
            raise = getRaise(pc);
        } else {
            action = PokerAction.Name.FOLD;
        }
        return new PokerAction(getName(), action, raise);
    }
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        } else if (getHandScore().compareTo(LOW_THRESHOLD_SCORE) > 0 || Math.random() > 0.5 || allOthersFolded(pc)) {
            action =  PokerAction.Name.CALL;
        } else {
            action = PokerAction.Name.FOLD;
        }
        return new PokerAction(getName(), action, raise);
    }
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        } else if (getHandScore().compareTo(LOW_THRESHOLD_SCORE) > 0 || Math.random() > 0.2 || allOthersFolded(pc)) {
            action =  PokerAction.Name.CALL;
        } else {
            action = PokerAction.Name.FOLD;
        }
        return new PokerAction(getName(), action, raise);
    }
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     * @return an appropriate action based on the situation
     */
    @Override
    public PlayerAction getAction(MultiGameController controller) {

        PokerAction a;
        if (action_ == null) {
            a = createAction((PokerController) controller);
        }
        else {
            a = action_;
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