Package com.barrybecker4.game.common.board

Examples of com.barrybecker4.game.common.board.IRectangularBoard


    /**
     * panel which allows changing board specific properties.
     */
    @Override
    protected GridBoardParamPanel createBoardParamPanel() {
        IRectangularBoard b = (IRectangularBoard) board_;
        return new GridBoardParamPanel(b.getNumRows(), b.getNumCols(), createCustomBoardConfigPanel());
    }
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    }

    @Override
    protected void ok() {
        TwoPlayerController c = get2PlayerController();
        IRectangularBoard board = (IRectangularBoard) board_;

        if (board != null && gridParamPanel_!= null) {
            board.setSize(gridParamPanel_.getRowSize(), gridParamPanel_.getColSize());
        }

        PlayerList players = c.getPlayers();
        if (optimizationCheckbox_.isSelected())
        {
            players.getPlayer1().setHuman(false);
            players.getPlayer2().setHuman(false);
            c.getTwoPlayerOptions().setAutoOptimize(true);
        }
        else {
            playersPanel_.ok();
        }
        if (board != null && gridParamPanel_ != null) {
            board.setSize( gridParamPanel_.getRowSize(), gridParamPanel_.getColSize() );
        }
        super.ok();
    }
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            throw new RuntimeException(e);
        }

        try {
            // initial update to the game tables for someone entering the room.
            GameCommand cmd = new GameCommand(GameCommand.Name.UPDATE_TABLES, cmdProcessor.getTables());
            update(cmd);

            while (!stopped) {
                // receive the serialized commands that are sent and process them.
                cmd = (GameCommand) iStream.readObject();
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            default:
                assert false : "Unhandled command: "+ cmd;
        }

        if (useUpdateTable) {
            GameCommand response = new GameCommand(GameCommand.Name.UPDATE_TABLES, getTables());
            responses.add(0, response)// add as first command in response.
        }

        return responses;
    }
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        // get all robot player actions until the next human player
        List<PlayerAction> robotActions = ((MultiGameController)controller_).getRecentRobotActions();

        for (PlayerAction act : robotActions) {
            GameCommand robotCmd = new GameCommand(GameCommand.Name.DO_ACTION, act);
            GameContext.log(0, "adding response command for robot action on server :" + robotCmd);
            responses.add(robotCmd);
        }
    }
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        GameContext.log(0, "UpdateWorker terminated.");
    }

    private void processNextCommand() throws IOException, ClassNotFoundException {

        GameCommand cmd = (GameCommand) inputStream.readObject();
        GameContext.log(0, "Client Connection: got an update from the server:" + cmd);

        boolean processed = false;
        int count = 0;
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                GameContext.log(2, "chat message=" + cmd.getArgument());
                useUpdateTable = false;
                responses.add(cmd);
                break;
            case START_GAME:
                OnlineGameTable tableToStart = (OnlineGameTable) cmd.getArgument();
                startGame(tableToStart);
                useUpdateTable = false;
                tableManager.removeTable(tableToStart);
                break;
            case DO_ACTION :
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    /**
     * Create the online game server to serve all online clients.
     */
    public GameTableManager() {

        tables_ = new OnlineGameTableList();
    }
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    /**
     * Create the online game server to serve all online clients.
     */
    private OnlineGameServerFrame(String gameName) {
        initUI(gameName);
        server = new OnlineGameServer(gameName, textArea);
    }
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        this.setLayout( new BoxLayout( this, BoxLayout.Y_AXIS ) );

        createSubPanels();

        if (controller_.isOnlinePlayAvailable())  {
            ChatPanel chat = new ChatPanel(controller_.getServerConnection());
            chat.setPreferredSize(new Dimension( getMinWidth(), MAX_HEIGHT));
            add( chat );
        }
        else {
            // this pushes everything to the top
            JPanel filler = createPanel();
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