Package com.barrybecker4.game.common.board

Examples of com.barrybecker4.game.common.board.BoardPosition


    private void startGame(OnlineGameTable table) {

        GameContext.log(0, "Now starting game on Server! "+ table);

        // Create players from the table and start.
        PlayerList players = table.getPlayers();
        assert (players.size() == table.getNumPlayersNeeded());
        PlayerList newPlayers = new PlayerList();
        for (Player player : players) {
            if (player.isHuman()) {
                newPlayers.add(player.createSurrogate(controller_.getServerConnection()));
            } else {
                newPlayers.add(player);
            }
        }
        controller_.reset();
        controller_.setPlayers(newPlayers);
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     * Factory method to create the game controller via reflection.
     * The server should not have a ui component.
     */
    private void createController(String gameName) {

        GamePlugin plugin = PluginManager.getInstance().getPlugin(gameName);
        GameContext.loadResources(gameName);

        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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        GamePlugin plugin = PluginManager.getInstance().getPlugin(gameName);
        GameContext.loadResources(gameName);

        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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    void ok() {
        GameContext.setDebugMode( dbgLevelField_.getIntValue() );
        GameContext.setProfiling( profileCheckbox_.isSelected() );
        GameContext.getLogger().setDestination( logDestination_ );

        GameBoardViewer v = ((GameBoardViewer)controller_.getViewer());
        v.setBackground( boardColorButton_.getBackground() );
        v.setGridColor( gridColorButton_.getBackground() );

        LocaleType[] locales = LocaleType.values();
        GameContext.setLocale(locales[localeComboBox_.getSelectedIndex()]);

        // game specific options
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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