| ((int)(skeletonColor.b * slotColor.b * meshColor.b * multiplier) << 16) //
| ((int)(skeletonColor.g * slotColor.g * meshColor.g * multiplier) << 8) //
| (int)(skeletonColor.r * slotColor.r * meshColor.r * multiplier));
float[] worldVertices = this.worldVertices;
FloatArray slotVertices = slot.getAttachmentVertices();
float[] vertices = this.vertices;
if (slotVertices.size == vertices.length) vertices = slotVertices.items;
Bone bone = slot.getBone();
float x = skeleton.getX() + bone.getWorldX(), y = skeleton.getY() + bone.getWorldY();
float m00 = bone.getM00(), m01 = bone.getM01(), m10 = bone.getM10(), m11 = bone.getM11();