BufferedImage tile;
Vector2 tileLocation;
TileSetLayout packerTileSet;
Graphics g;
packer = new TexturePacker(texturePackerSettings);
for (TiledMapTileSet set : sets.values()) {
String tilesetName = set.getName();
System.out.println("Processing tileset " + tilesetName);
IntArray usedIds = this.settings.stripUnusedTiles ? getUsedIdsBucket(tilesetName, -1) : null;