BufferedImage tile;
Vector2 tileLocation;
TileSetLayout packerTileSet;
Graphics g;
packer = new TexturePacker(settings);
TileSetLayout layout = new TileSetLayout(set, inputDirHandle);
for (int gid = layout.firstgid, i = 0; i < layout.numTiles; gid++, i++) {
tileLocation = layout.getLocation(gid);